6/3/2023 0 Comments Exomecha beta date![]() Then, both surviving mechs fight the player until one of the mechs reaches 40% health. Phase 7: The last remaining mech battles the player with significantly increased speed and aggression.Īres initially spawns with four limbs: the Laser Cannon to the upper far left, Tesla Cannon to lower left, Plasma Cannon to the lower right, and Gauss Nuke to the upper far right.Phase 6: The mech at the lower health battles the player on its own, until it is defeated.If both remaining mechs were already at 70% health, they will reappear simultaneously. These will share the same health pool with Ares, thus damaging any of the weapons will also damage the main health bar itself. Its only attack in its berserk state is to lock in place, detach the weapons from the arms to create an X-formation, and mark areas around the core with 6 / 8 / 9 / 10 / 12 lines.When berserk, the boss will have an idle time of 10 seconds before performing an attack, 7 seconds if it is the last mech alive.The body normally follows above the player and does not have an attack until it reaches its berserk state.For most of the battle, Ares and its arms will hover above the player, and will not deal contact damage. While performing this attack, all projectiles that the weapons have shot previously are destroyed. If the player exits the range of over 155 tiles away, Ares will temporarily enter an enraged state until the next Exo Overload Beam attack, causing the boss and its arms to glow red, and causing its body and weapons to emit steam.All weapons except Gauss Nuke will still function during this attack, although many attacks are modified.After 2.5 / 2 / 1.75 / 1.5 / 1 seconds, the lines turn into solid Exo Overload Beams which spin around clockwise or counterclockwise for 10 seconds, with the speed of the spin increasing over the duration of the attack. ![]() The Laser Cannon normally aims at the player when performing no attacks.All body parts will have their DR increased from 35% to 85%, and the idle time of the body also decreases by 25%. ![]() When attacking, it glows and starts pulsing rapidly, aims straight downwards or parallel to the ground, and charges up a laser for 2.4 seconds, signified by a telegraph beam.The idle duration is reduced by 50% when berserk, 70% if it is the last mech alive, and 90% if enraged.It idles for 7.5 seconds before attacking. This is followed up with a charge-up sound 1.67 seconds before firing.
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